- Created a new PostCSS configuration file to integrate Tailwind CSS. - Added a skills lock file containing various Expo skills with their respective source and computed hashes.
4.2 KiB
4.2 KiB
Visual Effects
Backdrop Blur
Use expo-blur for blur effects. Prefer systemMaterial tints as they adapt to dark mode.
import { BlurView } from "expo-blur";
<BlurView tint="systemMaterial" intensity={100} />;
Tint Options
// System materials (adapt to dark mode)
<BlurView tint="systemMaterial" />
<BlurView tint="systemThinMaterial" />
<BlurView tint="systemUltraThinMaterial" />
<BlurView tint="systemThickMaterial" />
<BlurView tint="systemChromeMaterial" />
// Basic tints
<BlurView tint="light" />
<BlurView tint="dark" />
<BlurView tint="default" />
// Prominent (more visible)
<BlurView tint="prominent" />
// Extra light/dark
<BlurView tint="extraLight" />
Intensity
Control blur strength with intensity (0-100):
<BlurView tint="systemMaterial" intensity={50} /> // Subtle
<BlurView tint="systemMaterial" intensity={100} /> // Full
Rounded Corners
BlurView requires overflow: 'hidden' to clip rounded corners:
<BlurView
tint="systemMaterial"
intensity={100}
style={{
borderRadius: 16,
overflow: 'hidden',
}}
/>
Overlay Pattern
Common pattern for overlaying blur on content:
<View style={{ position: 'relative' }}>
<Image source={{ uri: '...' }} style={{ width: '100%', height: 200 }} />
<BlurView
tint="systemUltraThinMaterial"
intensity={80}
style={{
position: 'absolute',
bottom: 0,
left: 0,
right: 0,
padding: 16,
}}
>
<Text style={{ color: 'white' }}>Caption</Text>
</BlurView>
</View>
Glass Effects (iOS 26+)
Use expo-glass-effect for liquid glass backdrops on iOS 26+.
import { GlassView } from "expo-glass-effect";
<GlassView style={{ borderRadius: 16, padding: 16 }}>
<Text>Content inside glass</Text>
</GlassView>
Interactive Glass
Add isInteractive for buttons and pressable glass:
import { GlassView } from "expo-glass-effect";
import { SymbolView } from "expo-symbols";
import { PlatformColor } from "react-native";
<GlassView isInteractive style={{ borderRadius: 50 }}>
<Pressable style={{ padding: 12 }} onPress={handlePress}>
<SymbolView name="plus" tintColor={PlatformColor("label")} size={36} />
</Pressable>
</GlassView>
Glass Buttons
Create liquid glass buttons:
function GlassButton({ icon, onPress }) {
return (
<GlassView isInteractive style={{ borderRadius: 50 }}>
<Pressable style={{ padding: 12 }} onPress={onPress}>
<SymbolView name={icon} tintColor={PlatformColor("label")} size={24} />
</Pressable>
</GlassView>
);
}
// Usage
<GlassButton icon="plus" onPress={handleAdd} />
<GlassButton icon="gear" onPress={handleSettings} />
Glass Card
<GlassView style={{ borderRadius: 20, padding: 20 }}>
<Text style={{ fontSize: 18, fontWeight: '600', color: PlatformColor("label") }}>
Card Title
</Text>
<Text style={{ color: PlatformColor("secondaryLabel"), marginTop: 8 }}>
Card content goes here
</Text>
</GlassView>
Checking Availability
import { isLiquidGlassAvailable } from "expo-glass-effect";
if (isLiquidGlassAvailable()) {
// Use GlassView
} else {
// Fallback to BlurView or solid background
}
Fallback Pattern
import { GlassView, isLiquidGlassAvailable } from "expo-glass-effect";
import { BlurView } from "expo-blur";
function AdaptiveGlass({ children, style }) {
if (isLiquidGlassAvailable()) {
return <GlassView style={style}>{children}</GlassView>;
}
return (
<BlurView tint="systemMaterial" intensity={80} style={style}>
{children}
</BlurView>
);
}
Sheet with Glass Background
Make sheet backgrounds liquid glass on iOS 26+:
<Stack.Screen
name="sheet"
options={{
presentation: "formSheet",
sheetGrabberVisible: true,
sheetAllowedDetents: [0.5, 1.0],
contentStyle: { backgroundColor: "transparent" },
}}
/>
Best Practices
- Use
systemMaterialtints for automatic dark mode support - Always set
overflow: 'hidden'on BlurView for rounded corners - Use
isInteractiveon GlassView for buttons and pressables - Check
isLiquidGlassAvailable()and provide fallbacks - Avoid nesting blur views (performance impact)
- Keep blur intensity reasonable (50-100) for readability